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Syafei Karim, Ramadhani F, Rudito R. Perubahan Perilaku Agen Cerdas menggunakan Metode Fuzzy State Machine pada Game Bank Sampah. jikstik [Internet]. 2023 Oct. 25 [cited 2024 Dec. 26];22(3):419-28. Available from: https://ejournal.jak-stik.ac.id/index.php/komputasi/article/view/3390